Literature Review

Literature Review

  1. Albu, 2016, Chapter 4, Mirror Portal. Mirror Affect, Seeing Self, Observing Others in Contemporary Art, University of Minnesota
  2. Assaraf, A, 2017, « Toutes les émotions en deux forces: Damasio et le “système JP” », PSN, volume 15, 1993,  Quand dire, cest lier, Nouveaux Actes Sémiotiques, Université de Limoges, PULIM, no
  3. Austin , L., 1976, How to do things with words, London : Oxford University Press
  4. Butler, J. 1993. Bodies that Matter. On the Discursive Limits of Sex. London and New York: Routledge. Butler, Judith. « Performativity’s Social Magic» chapter 7 in Bourdieu: A Critical Reader. Richard Shusterman (Editor). Critical Readers. Blackwell, 1998.
  5. Chun, W. 2011, Programmed vision, MIT Press.
  6. Chun,W. 2016, Updating to remain the same,MIT Press.
  7. Hills, 2015, Networked affect, MIT Press
  8. Hills, 1999, Digital sensations, University of Minnesota
  9. Ihde, 2001, Bodies in technology, University of Minnesota
  10. Landy, R.J. (1986). Drama therapy concepts and practices. Springfield, IL: Charles C. Thomas.
  11. Manovitch, Lev 2002, The Language of New Media, Cambridge, Mass.:MIT Press.
  12. Monteiro , S. The fabric of interface mobile, MIT Press
  13. Shaviro, S ,2003 , Connected, or, What it means to live in the network society, Minneapolis : University of Minnesota Press
  14. Simanowski, 2011, Digital Art and MeaningReading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations, University of Minnesota
  15. Simondon,G. 1965-1966, Imagination and Invention, Puf 2008

Artworks

  1. Best, S. 2013, Visualizing Feeling affect and the feminine avant-garde, B.Tauris; Reprint edition3
  2. Mondloch, K . 2010, Screens, Viewing Media Installation Art, University of Minnesota
  3. Oursler, T . Available at < http://tonyoursler.com/>
  4. Simanowski, R. 2011, Digital Art and Meaning Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations
  5. Jonze, S. 2013, Film synopsis available at <https://en.wikipedia.org/wiki/Her_(film)>
  6. Thomas, R, Vision , 1970, comic character ,android, synthetic human from the Avengers, informations available at <http://marvelcinematicuniverse.wikia.com/wiki/Vision> 

Technology

  1. how can technology evolves to enrich the relation between human and machines, Hiroshi Ishii, about tangible interfaces available at <https://www.media.mit.edu/people/ISHII><https://www.fastcodesign.com/video/mit-legend-hiroshi-ishii-urges-tech-to-think-beyond-the-iphone/hPj1HLTA>

Articles

  1. Ford Morie , J, 2007. Performing in (virtual) spaces: Embodiment and being in virtual environments, International Journal of Performance Arts and Digital Media, Volume 3 Number 2 & 3. University of Southern California, available at <http://ict.usc.edu/pubs/Performing%20in%20(virtual)%20spaces%20-%20embodiment%20and%20being%20in%20virtual%20environments.pdf>
  2. Heather C. Trepal-Wollenzier MEd & Kelly L. Wester MA (2002) The Use of Masks in Counseling, Journal of Clinical Activities, Assignments & Handouts in Psychotherapy Practice, 2:2, 123-130, DOI: 10.1300/J182v02n02_13 , available at <https://doi.org/10.1300/J182v02n02_13>
  3. Marc Jeannerod, M , 2003, De la vision à l’imagination available at <https://www.scienceshumaines.com/de-la-vision-a-l-imagination_fr_13502.html>