Theory : The Use of Masks in Counseling: “Creating Reflective Space By: Heather C. Trepal -Wollenzier and Kelly L. Wester Trepal- Wollenzier, H. C., & Wester, K. L. (2002). The use of masks in counseling: Creating reflective space.Journal of Clinical Activities, Assignments & Handouts in Psychotherapy Practice, 2(2), 123 – 130
” ..mask can be used in counseling: (a) to represent two sides of a
conflict or dilemma, (b) to express one’s identity in a group, (c) to explore dreams and imagery, or (d) to express a social role “.
“In therapeutic mask work, the mask is used as a projective technique to separate one part of the self from another. “
Data-masks by Sterling Crispin , are face masks which were created by reverse engineering facial recognition and detection algorithms. These algorithms were used to guide an evolving system toward the production of human-like faces. These evolved faces were then 3D printed as masks, shadows of human beings as seen by the minds-eye of the machine-organism. This exposes the way the machine, and the surveillance state, view human identity and this makes aspects of these invisible power structures visible.
Data-Masks are animistic deities brought out of the algorithmic-spirit-world of the machine and into our material world, ready to tell us their secrets, or warn us of what’s to come.
“Oracle by Jake Stollery is an amalgam of concepts tied together by the common thread of the user interface. To that end, it is a reflection of AI and UI as they exist in society’s consciousness: On first glance masculine, cold and austere; yet muted in its austerity and restrained by a warmth that is undeniably feminine.
Oracle was crafted by utilising a hacked Kinect depth sensor as a 3D scanner, modeled in 3D space and 3D laser printed using a durable Nylon Polymer.”
was part of exhibition : “Masked intentions: 21 Artists reinvent 21 Masks for the 21st Century.” at Behance gallery, : pictures by Thomasz Machnik
Soft cyborg, by Rachael Kess Felt mask ; eyelid moved by servo motors
“soft cyborg (reveal) (formerly soft robot (reveal)) is a piece of performance art that encompasses work from four classes that I completed in the 2010 Fall semester at OCAD University: Body as Material: Performance by Artists, Fibre: Implementing the History of the 19th and 20th Century, Fibre: Constructed Design 2 and Wearable Technology 1. The piece consists of a felted mask that has electronic components embedded into it; the mask blinks periodically through the use of mini-servo motors and a LilyPad Arduino.( instructions in Make : wearable electronics p 172)and here. The second part of the piece is a woven mask/hood that was created using the double weave technique. Both fibre pieces were used in this performance as a way of exploring the potential for masks to reveal and conceal the technological/robotic body….”
the illusion of being inside the computer simulation and with the ability to act there
replace the participant’s body with a virtual body
alter the participant’s sense of body ownership and agency
head tracking versus body tracking
“HMD-based systems since these are the most appropriate for body ownership illusions (BOIs). HMDs display an image for each of the participant’s eyes, which are fused by the human visual system to produce stereoscopic images.”…..
“Core Virtual Embodiment System :
We distinguish between a set of core modules required for the production of 1PP views of a virtual body, and additional modules that can be added to provide multimodal stimulation and physiological measurement. The core modules necessary for creating 1PP views of a virtual body are:
• A VR module that handles the creation, management, and rendering of all virtual entities. This module also serves as the integration point for all other modules.
• A head-tracking module, which maps the head movements of the participant to the virtual camera, updating the viewpoint of the virtual world as in the real world.
• A display module, which consists of the hardware devices used to display the VE.”
“—-> how VR can help to express creativity? how VR can help be creative?
EXPOby Jon Wade in Medium VR app to help prototyping VR applications,” Some ideas can only be communicated using the power of VR. ” “meaningful team bonding. Similar to ice-breaker exercises for sprints, it’s not uncommon to start a week with a VR warm-up where we goof on silly scenarios or doodle outlandish outfits and scenes for each other.”
How VR is changing creativity. by Kayleigh Alexandra in Kadenze “VR will bring us even closer to a shared experience through social media. The potential of virtual reality technology means we can see medical professionals through a VR headset and sit in a classroom in our own home.”………” From the interactive painting toolTilt Brush to interior design app Yulio, virtual reality is offering a new platform to make creative processes easier..…“VR is changing the way we ‘do’ creativity, not only in the future, but right now. VR gives users instant engaging media to get lost in, without even having to leave their home.” …..”Unlike music, no one can record it off the radio or download it for free: VR developers and designers will be the first and only people bringing this kind of revolutionary content to users.”