start to plan, still planning, which plan?


Time Line
  • Submit a literature and project review by 8th December 6pm
  • First essay draft due: 19th March 2018
  • Second essay draft due: 23rd April 2018
  • Final essay deadline: 7th May 2018

Literature and Project Review (Helen Pritchard)

A literature and project review is a search and evaluation of the available literature and projects in your given subject or chosen topic area. It documents the state of the art with respect to the subject or topic you are writing about.

  • It surveys the literature in your chosen area of study
  • It synthesises the information in that literature into a summary
  • It critically analyses the information gathered by identifying gaps in current knowledge; by showing limitations of theories and points of view; and by formulating areas for further research and reviewing areas of controversy
  • It presents the literature in an organised way


To be or not to Be Inspired ….

So , I have been reviewing like mad, virtual reality and data programming…..trying to sort out what kind of project I could do for the end of MFA. Although Virtual reality is very tempting, I am still a maker and really need to have a real object to ignite my inspiration , that is a mask, a box , drifted wood, puppet character…. so next step would be to look for augmented reality .

I also need to explore in 3D Unity


  1. building up reading list , mask theory /in computational art installations/ feminist / non human
  2. catch up with Data programming/ VR/p5
  3. what will be the physical support for the next installation? wearable/ mask on a stick/ mask VR/ storage box/ mini shadow theatre/
  4. schedule Mask workshop : january


Reflecting practice, what is it I really want to express, learn , share?

Do I need to be at university to do that?

Answering to open calls is a good practice to find out answers or to do a check up on the answers to those questions.



catch up : Data programming, Interactive Data, VR

creative process reading, brain storming : Intersecting Art and Technology Camille Baker

update Look at the Other marketing material, answer to Trajectories call (30/10/2017)

check next E stiches meeting

tidying the studio , to allow new ideas to flow

start little projects with sensors

try to build a VR experience with sensors?


Investigate more about eye tracking technology ,  perception, disruptive art?  , new materialism, wearable technology, bodies boundaries, bacteria, anthropocene, VR, we are all connected !

Auditing course is not easy in term of connecting to the new students and get the same working momentum. have to look into virtual on line courses more and former tutors or ex colleagues .

Technically planning to do more and explore : Python, Data mining,VR, Unity , CMS, Web development, Rasperry Pi, Kinect, camera manipulation, sound making….

october 2017  

  1. ugly duck exhibition
  2. p5JS, javaScript
  3. CMS, data, python
  4. wekinator, machine learning
  5. blog and social media
  6. sound input, MAX, MIDI
  7. mask repetition
  8. automata , soft sensors, shape alloy memory



Alien Agency

Ethnography and Computational Art by Christian Slater – session 2 MFA readings

What is “material agency -what the world does rather than is” is illustrated through three experimental and ethographic stories he shared with other artist researchers. Matter of the world around us which lead to experiential and affect, for the artist entangled with his material.

Slater shares with us the creative process of three artist/ researchers projects : acoustic life of the city, make move muscle cells out of the body, create a sensorium. 

Cellular Vitality.  Chapter II

Continue reading Ethnography

Things about sound Artists

Article in Everydaylistening  about  Antoine Bertin

a sound artist curious about our relationship to the environment. Together with material designer Hélène Combal-Weiss, and technology creative Simon Cacheux they form SounDoesnTravel, a sound driven creative studio designing innovative listening experiences. on Vimeo


Acoustic Installation by Zimoun using repetition of one single movement producing sound , DC motor + cardboard + Spinner wood or metal

Media Archeology

Indigenous Circuits: Navajo Women and the Racialization of Early Electronic Manufacture
by Lisa Nakamura


Nakamura draws from “ A cyborg Manifesto”(1) where Dona Haraway reminds us that “ labor is commodified and extracted , often without compensation for labourer, within digital culture”. In her article, Nakamura is focusing on how Haraway raised awareness about “gendering and racializing of bodies as well as on computer hardware itself” . Exploring Navajo women ’s input in the growth and the success of Fairchild SemiConductor company, Nakamura answers to Haraway’ s call to analyse ”digital media , not only seeing its image but seeing into it” and see the “women of colour workers…integrated within the circuit of techno culture” . Continue reading Media Archeology