VR use

  1. Be someone else, changing your body, changing your Self
  2. Journalism
  3. Sport
  4. Data visualization
  5. Medical training
  6. Physical training/ rehabilitation
  7. Psychotherapy

Enhancing our lives? plausibility, illusion,  virtual representation of the participant’s body , proprioceptive drift, multisensory techniques could be used to induce out-of-body illusions, distant body, homuncular flexibility ie how the brain can adapt to different body configurations and learn how to manipulate such an alien body , virtual embodiement

Changing the body, change the self : “… one of the fundamental differences between virtual reality and other forms of user-interface is that you’re really present in it, your body is represented and you can react with it as you, … And the fact that you’re in it, and that you define yourself is really fascinating. Oftentimes, being able to change your own definition is actually part of a practical application. Like in the world we did last year, where an architect was designing a day care center and could change himself into a child and use it with a child’s body and run faster and have different proportions and all that.” Jaron Lanier (Barlow et al., 1990).

references

 

HMD versus Cave “This fundamental aspect of VR to deliver experience that gives rise to illusory sense of place and an illusory sense of reality is what distinguishes it fundamentally from all other types of media…. The question of how the brain represents the body is fundamental in cognitive neuroscience. ” Kafka Metamorphosis

Continue reading VR use

VR be Someone Self

 

see other feet instead of your own shoes  by jane Gauntlett

Be Another  is an international, interdisciplinary collective dedicated to investigate embodied and telepresence experiments. 

“CONCEPT
More than individuals, we are part of a social collective called humanity. As members of this collective, the perception of our own identity is based on our relation with other people and our social environment: how people see us, how we do act and interact with them, and what self image we project to this society and to ourselves. As part of this collective society, the importance of understanding the ‘Other’ and ‘Each Other’ to better understand ourselves is clear. This multidisciplinary artistic investigation plans to use the recent neuroscience approach of ‘embodiment’ and apply it to investigate the perception and comprehension about the Self based on the comprehension of the “Other”.”

Xueni Pan , Marco Gillies

Virtual Reality be on your own

Become-your-own-therapist

or how not to rely on someone else than yourself , then which application will help us to live together and trust the Other again?

we learn how to be on our own, no need for the Other when we have our robots friends, never alone anymore and always beautiful and in a perfect virtual real world.

next step,

we do not want to live with the Other, the Other can not be trust?

Virtual Reality limits and VR possible output

Brenda Laurel writes about VR : (source Medium.com

Complete surround environment,

Affordances for depth perception and motion parallax / Spatialized audio, not just stereo,

Affordances for tracking the participant’s direction of motion distinct from the direction of gaze. In early systems these were concatenated, decreasing the body’s freedom of movement. Eyes reveal gaze, and the pelvis almost never lies about direction of movement.

The participant’s sensorium as the camera / Natural gesture and movement.

Affordances for narrative construction. Of the many uses to which VR may be put, explicit narrative storytelling is one of the least effective. By engaging in an immersive virtual world with various affordances and themes, a participant creates a story, or many stories, by traversals of the world. The author(s) of the world must design cues and affordances that encourage the participant to make dramatically interesting choices.

The principle of action. A participant must have affordances for moving about in the scene (kinesthesia and proprioception).

 

how Virtual Reality can enhance our lives

Everyday listening

Article in Everydaylistening  about  Antoine Bertin

a sound artist curious about our relationship to the environment. Together with material designer Hélène Combal-Weiss, and technology creative Simon Cacheux they form SounDoesnTravel, a sound driven creative studio designing innovative listening experiences. on Vimeo

 

Acoustic Installation by Zimoun using repetition of one single movement producing sound , DC motor + cardboard + Spinner wood or metal

Textile & Place

10/18/2017
Building a data sensor body for the Mask?

Inspired by the Calls for paper from Manchester University, for the conference Textile and Place 12 April 2018 interesting to link Textile Place and sense of belonging, Identity

link with “Contre les Racines” written by  Maurizio Bettini Flammarion (6 Sept. 2017), advocating “horizontal roots” rather than “vertical roots” for defining ones identity.

and